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Level 7 MPU Board Jumper Settings
- NOTICE AND DISCLAIMER REGARDING ALL TECHNICAL ARTICLES ON THIS SITE -
Many of the Technical Articles on our site contain information and directions involving electronics and circuit board repair. They are authored with the assumption that the reader has adequate experience and knowledge required to do the work being described.
If you do not feel qualified, or are in any way uncomfortable doing any of the work described in any of the articles, then we strongly recommend enlisting the help of a qualified repair person or shop who can do the work for you. It may save you cost, time, and further repair work.
We (Action Pinball & Amusement, LLC) are not responsible for any damage to you, your game, or your property, from doing any work on your game related to any of the articles listed on this site.
- Parts & Supplies: Free free to contact us if you have any questions about parts that we sell which are mentioned in any of our Technical Articles.
- Technical Help & Questions: We do not provide remote assistance with diagnosing and repairing games. We are mainly a parts supplier and do not have the time or resources to provide such services. Here are some other options you can explore for help:
Williams Level 7 MPU boards were used in games from 1980 (Black Knight) through 1984 (early Star Light). All L7 boards used the same jumper settings for the ROM chips, and same size ROM chips EXCEPT Hyperball, and Defender pinball.
If you are swapping a board from Hyperball or Defender into any of the other Level 7 games, (or vice-versa), you will need to change ROM chip jumpers accordingly (and the ROMs, too, of course).
The map and chart below give locations and settings of the individual jumpers for the particular game you are running. If you need ROM chips for your game, be sure to check our ROM Chips Page. We have all Level 7 ROM chips in stock.
Williams Level 7 Jumper Map
The following chart indicates the setting for each individual jumper on the board, according to the game it's in.
- Settings below have been used and tested and will work.
- A setting of TRUE indicates jumper is set (present).
- As setting of FALSE indicates jumper is not set (removed).
- Jumper settings left blank ("-") are unknown, or irrelevant.
- If you have any info to add to this chart, or any corrections, please e-mail us.
Jumper |
ROM Chip |
Description |
Hyperball/Defender (2532's) 2532 in IC14,17,20. No IC26 |
Firepower II, BK, Pharaoh, etc. 2716 in IC14,20,26. 2532 in IC17 |
1 |   | N/A |   |   |
2 |   | IRQ(1) to IRQ | FALSE |   |
3 | IC14 | $6000-$67FF | FALSE | TRUE |
4 | IC14 | $6800-$6FFF | FALSE | FALSE |
5 | IC14 | $6000-$6FFF | TRUE | FALSE |
6 | IC14 | Connects CS2 (pin 18) to GND | FALSE | TRUE |
7 |   | IC7 inverter bypass from PIA 1 (IC18) |   |   |
8 |   | IC7 inverter bypass from PIA 1 (IC18) |   |   |
9 | IC20 | $7000-$77FF | FALSE | FALSE |
10 | IC20 | $6800-$68FF | FALSE | TRUE |
11 | IC17 | $7000-$7FFF | TRUE | TRUE |
12 | IC17 | $7800-$7FFF | FALSE | FALSE |
13 | IC26 | $6800-$6FFF | FALSE | FALSE |
14 | IC26 | Gated w/All. $5000-$5FFF | TRUE | TRUE |
15 | IC26 | $6000-$67FF | FALSE | FALSE |
16 | IC26 | Connects A9 (pin 22) to 5vdc. | FALSE | FALSE |
17 | IC26 | Connects A9 (pin 22) to A9. | TRUE | TRUE |
18 | IC26 | Connects CS2 (pin 18) to 5vdc. | FALSE | FALSE |
19 | IC26 | Connects CS2 (pin 18) to GND. | TRUE | TRUE |
20 | IC26 | Connects Vcc(2) (pin 21) to 5vdc | TRUE | TRUE |
21 | IC26 | Connects Vcc(2) (pin 21) to A9. | FALSE | FALSE |
22 | IC17 | Connects A11 (pin 18) to A11. | TRUE | TRUE |
23 | IC17 | Connects A11 (pin 18) to GND. | FALSE | FALSE |
24 | IC14 | Connects CS2 (pin 18) to A11. | TRUE | FALSE |
25 |   | Associated with IC36 sound PIA. |   |   |
26 | IC20 | Connects CS2 (pin 18) to GND. | FALSE | TRUE |
27 | IC20 | Connects CS2 (pin 18) to A11. | TRUE | FALSE |
28 | IC20 | $5000-$5FFF | TRUE | FALSE |
29 |   | IRQ/ST8 connection from PIA 5 (IC36) |   |   |
30 |   | IRQ/ST8 connection from PIA 5 (IC36) |   |   |
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