************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2016 STERN PINBALL, INC. * * * ************************************************************************** * * * KISS LE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email software@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). PINBALL GAME SOFTWARE UPDATE INSTRUCTIONS 1) Download the latest code for your game by visiting http://www.sternpinball.com/game-code and following the links to the software update file for your specific game model. 2) Place game software update file (GAMENAME-VERSION.spk) into the root directory of a blank FAT32-formatted USB flash drive. 3) Use backbox power switch to turn off game. 4) Plug the USB flash drive into a CPU board USB connector at CN20 or CN21. 5) Turn the game on. 6) After a few seconds, the "GAME CODE UPDATE" will run. Use the 2 middle service buttons to select an SPK file. Press the "Select" service button to start the update. 7) When the display indicates "UPDATE COMPLETE", turn the game off. 8) Remove the USB flash drive from the CPU board. 9) Turn the game on to play pinball! Detailed instructions and troubleshooting tips are available: - in the game manual - at www.sternpinball.com - at any authorized Stern Pinball Inc. Distributor. V1.28 - Apr. 20, 2016 ===================== - Added sounds for KISS hurry-up and ARMY hurry-up awards. - Added a ball lock rule during Demon Multiball: - Shooting both lock targets lights the Demon lock. - Shooting the Demon when lock is lit (first time) starts 2X playfield scoring (adjustable, default=20 seconds). - Lighting the lock again and locking a second ball (before the timer expires) starts 3X playfield scoring (adjustable, default=20 seconds). - Added sounds for: - Slingshots - Return lanes (lit and not lit) - Outlanes (lit and not lit) - Added a wizard mode for completing the GRID (Heaven's On Fire): - Qualify by completing the GRID a number of times; currently 2 (adjustable). - Shoot the scoop eject (BACKSTAGE PASS) to start. - 4 ball multiball. - Complete the GRID to light SUPER JACKPOT at the Scoop Eject: - ROW #1 (KISS) - shoot all KISS targets - ROW #2 (ARMY) - shoot all ARMY targets - ROW #3 (POPS) - shoot right orbit to light the pops; hit each pop at least once - ROW #4 (INSTRUMENTS) - shoot instruments. The right ramp (if lit) will spot one of the instruments. - The STAR targets may be completed for add-a-ball, once per super jackpot. - Music that was playing prior to starting Grid Multiball is restarted at the beginning instead of picking up where it left off upon exiting Grid Multiball. - Fixed a problem where mode select music was starting too early. - Fixed a mystery award presentation order problem when awarding extra ball lit or special lit. - Changed the criteria for mode start. Modes are allowed to start when Grid, Kiss Army or Rock City Multiball are ready to start. - If balls were locked in the Demon and the game was turned off, the Demon ball save would be activated during game-over (with a display effect) when the balls were kicked out of the Demon lockup after the game was turned on again. This has been corrected. - Finishing a song (adjustable) lights all shots for one of them to be collected for 2X scoring on that shot for the rest of the ball. These are multiplied with the combo multipliers. - Added an adjustment to enable/disable the multiplier shot arrow lamps. - Finishing a song (adjustable) lights 2X, 3X, 5X (2X+3X), Colossal (10X) playfield multiplier for the rest of the ball. - Max playfield multipler is set at 15X. - Playfield multiplers can be combined and are advanced via: - double scoring (2X) - demon multiball lock timer (2X, 3X) - completing song(s) (2X, 3X, 5X, 10X) - 2X, 3X, Colossal inserts are now used as playfield multipliers instead of Bonus X multipliers. - KISS hurry-up award and ARMY hurry-up award display their multiplied scored. - The ticket notch switch was specifying the wrong attributes such that the switch would eventually be marked bad in the TECH. ALERT. This has been corrected. - Added a setting that allows the grid to keep its state from ball to ball (thereby making it easier to complete the grid). - Added an adjustment that allows song select with and without the multipliers lit (default is YES). - Added lamp effects for disabled return lanes and outlanes. - Fixed a problem where the last player in a 4 person game could not select a city. - Fixed a bug in demon multiball. If at least one jackpot shot was collected and the multiball was resurrected by collecting the add-a-ball award via backstage pass when the multiball was in the grace period, then eventually there would not be any shots left to shoot during the multiball (they would eventually be depleted). This has been corrected. - Reworked the instrument award display effect so it looks better when extra ball is lit. - Fixed the instrument power-on display effect so it can deal with lighting multiple instruments at once. - Added an adjustment to not reset the lit instruments at the beginning of each ball. - Changed the adjustment for the instrument rule difficulty. The three settings (for shooting the POWER-ON ramp shot) are: 1) LIGHT ALL INSTRUMENTS 2) LIGHT ONE INSTRUMENT, BUT LEAVE THE POWER-ON LIT TO LIGHT MORE INSTRUMENTS 3) LIGHT ONE INSTRUMENT, AND TURN OFF THE POWER-ON UNTIL THE INSTRUMENT IS COLLECTED. The previous behavior was 3). The new behavior is 2). - Reordered some calls so mystery is given out before the multiballs are started. - Fixed the settings for the instrument rule extra ball. The way the settings were being specified, it was not possible for the first extra ball to ever be set to AUTO. - Fixed pop bumpers not scoring during multiball. - Added attract mode flipper button sounds. - Knocker sound/coil for REPLAY and SPECIAL now synced with the display effect. - Fixed bugs in the modes that was causing the work of all players to affect the scoring for all other players. - Improved sound processing to minimize audio glitches. - Fixed a bug in the wizard mode that would occasionally cause some game data to occasionally become corrupt. - Improved Auto Replay Thresholds. V1.05 - Sept. 21, 2015 ======================= - Added support for the KISS topper. - Added support for external ticket dispenser for redemption pinball for beta testing. V1.04 - August 26, 2015 ======================= - Game data is saved to SD Card more frequently. - Increased service button debounced times due to noise from shaker motor. - Improved nodebus communication to increase flipper performance. - game over music is now played at a lower volume than during normal game play. - fixed a problem where lamps would not refresh to the correct state when the coin door was opened/closed. - The bonus lamp effect now illuminates only the lamps that were actually won and not the entire row. - added RGB lamps (LE ONLY) to the bonus sequence. - Demon Multiball is illuminated with RED G.I. (LE only). - Love Gun Multiball is illuminated with RED & BLUE G.I. (LE only). - fixed a problem where in some cases the Special, Extra Ball, Shoot Again, Start Button & Tournament Start Button would not light properly. - fixed a problem where, during a multi-person game, player 1 was not allowed to select their music. - fixed a problem where multiple specials were not being awarded properly. - fixed a problem where Love Gun Multiball jackpot sound f/x were getting cutoff early. - added a ball saver to the Demon Eject (PRO only) and Demon Lock (LE only). - added a Demon Eject/Lock ball save adjustment that allows the operator to extended/reduce the default ball save time. - the Demon Eject will now try different firing strengths if the ball is not able to be cleared (LE model). A problem occurred (especially on the LE model) where the eject couldn't deliver a ball into the Demon Lock properly when 2 balls were locked. This has been fixed. The PRO will kick based upon the Demon Eject Power adjustment. - changed music mode award sound sequence, i.e. award sound is heard first followed by crowd award sounds. - fixed a problem where the Super Bumpers lamp was not being illuminated during Super Bumpers. - fixed a problem where the Super Targets lamp was not being illuminated during Super Targets. - it was hard to see player scores during multi-player games (i.e. players not up). Scores for players not up are now shown with a font that is a bit brighter. - Added KISS face awards and backgrounds to KISS ARMY wizard mode. - love gun multiball ready display/lamp effects now play immediately upon completion. Previously they would wait for other effects to finish before running. - added love gun multiball advance lightshow. - added new love gun multiball ready lightshow. - player selected music starts from the beginning after multiball ends. - now progress is shown in all love gun multiball advance screens. - added/fixed tilt, tilt warning sounds. - Modified LE version of KISS targets to match the PRO version, i.e. lights/sounds were not working properly. - Modified spinner points to be at the flash points (Dot matrix display) they're coupled with. - Modified right target bank to have a smoother transition between info shown on the display. - Added Front Row Value to advance display effect. - demon eject waits longer before refiring, i.e. misfires were incorrectly being counted as an original arrival. - Modified Left and right target display effects. - Modified Pop bumper display effects. - Modified Spinner display effects. - fixed display glitch between bonus end and next ball background screen. - super pop animation speed was wrong, this has been fixed. - moved super bumper display graphics to make text more readable. - fixed super bumpers foreign translations. - spelling DEMON will light locks (based on difficulty adjustment). This should make it easier to achieve Demon Multiball on default settings. - added fire artwork to the Demon Spell out display effect. - Advancing toward Love Gun Multiball now uses different background artwork. - added progress meter to advance Love Gun Multiball display effects. - Love Gun Multiball is now easier to qualify as the first switch closed and subsequent switch hits now contribute more towards Love Gun Multiball Ready. - army hurry-up and kiss hurry-up are not available during wizard modes. - STAR targets that are already lit help advance towards Love Gun Multiball. - added display effect to show both rule advance and increasing Love Gun Multiball jackpot. - balls are kicked out of the Demon mouth at the end of the game during the match effect. - found instances where music mode light shows were not being shown, this has been corrected. - added demon letters collected and balls lit/locked to instant info. - added instrument lit/collected lightshows. - Balls were not being held in the scoop during wizard mode(s) start, this has been corrected. - increased max power settings to Demon Eject adjustment. - army (right bank) lights were missing from some lightshows, this has been corrected. - added an audit for spelling DEMON. - double scoring flashers have changed. - STARCHILD is one word, this has been fixed. - fixed ROCK CITY background lamp effect. - Added/updated rock and roll all night intro (dot matrix display). - added new diagnostic icon. - in multi-player games music resumes playing from the point where it was stopped. - Added new sound FX to mode awards. V1.03 - July 16, 2015 ======================= - Spike System Kernel Update v1.1.0: improved system reliability by making the kernel software more tolerant to performance variables in SD cards from numerous manufacturers. - Addresses a game system software bug that affected flipper performance under certain conditions. V1.02 - July 1, 2015 ======================= - restructured how shots are scored on STAR targets. - fixed a problem with special being awarded. - changed KISS combo (and Army combo) start display effect priority (it was killing music awards) - Fixed an issue where the endball sequence wasn't occuring for modes. This occurred if the player drained before half completion on ball one and then drained after half completion on ball 2. - Added Lick it up font to game and to Lick it up award DE - Fixed a font issue for demon multiball double super jackpot - Fixed a font issue for super jackpot - Fixed an issue where mode select would occur when wizard modes were available. V1.01 - June 29, 2015 ======================= - Initial Production Release.