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![]() Many of the Technical Articles on our site contain information and directions involving electronics and circuit board repair. They are authored with the assumption that the reader has adequate experience and knowledge required to do the work being described. If you do not feel qualified, or are in any way uncomfortable doing any of the work described in any of the articles, then we strongly recommend enlisting the help of a qualified repair person or shop who can do the work for you. It may save you cost, time, and further repair work. We (Action Pinball & Amusement, LLC) are not responsible for any damage to you, your game, or your property, from doing any work on your game related to any of the articles listed on this site.
This article provides jumper settings required in order to run standard combinations of ROM/EPROM chips on your Bally Squawk & Talk sound board. This information applies to all revisions of the Squawk & Talk board- Bally part #s AS-2518-61, AS-2518-61A, and AS-2518-61B. The following jumper settings must be made in order to use the specified types of ROM chips on the board in locations U2, U3, U4, and U5. Note that not all games will use ROM chips at all 4 locations (some may be unused). The jumper changes aren't too complicated, as long as you are careful, patient, and comfortable working with soldering tools and circuit boards in general. If you are not, then trust the work to someone who is competent- you may thank yourself later. Need new ROM chips for your game? Use the Search feature at the top of the page to search by game name, or click any game name below, to find/order ROM chips online. U2: Empty U3: 2532 U4: 2532 U5: Empty The following jumpers must be set: C,E,D,G,Q,S,U,W,Y,BB This 2-chip combination is factory-standard for the following games: Black Pyramid U2: Empty U3: 2732 U4: 2732 U5: Empty The following jumpers must be set: C,E,F,P,R,T,V,X,Y,BB U2: Empty U3: 2532 U4: 2532 U5: 2716 The following jumpers must be set: C,E,D,G,Q,S,U,W,Y,BB This 3-chip combination is factory-standard for the following games: Centaur, Centaur II, Elektra, Medusa, Spectrum U2: Empty U3: 2732 U4: 2732 U5: 2716 The following jumpers must be set: C,E,F,P,R,T,V,X,Y,BB U2: Empty U3: 2532 U4: 2716 U5: 2532 The following jumpers must be set: C,E,D,G,Q,S,U,X,Y,AA This 3-chip combination is factory-standard for the following games: Eight Ball Deluxe, Eight Ball Deluxe Limited Edition U2: Empty U3: 2732 U4: 2716 U5: 2732 The following jumpers must be set: C,E,F,P,R,T,U,X,Z,BB U2: Empty U3: Empty U4: 2716 U5: 2532 The following jumpers must be set: C,E,D,G,Q,S,U,X,Y,AA This 2-chip combination is factory-standard for the following games: Embryon U2: Empty U3: Empty U4: 2716 U5: 2732 The following jumpers must be set: C,E,F,P,R,T,U,X,Z,BB U2: Empty U3: Empty U4: 2532 U5: 2532 The following jumpers must be set: C,E,D,G,Q,S,U,W,Y,AA This 2-chip combination is factory-standard for the following games: Fathom, Mr. & Mrs. Pac-Man U2: Empty U3: Empty U4: 2732 U5: 2732 The following jumpers must be set: C,E,F,P,R,T,V,X,Z,BB U2: 2532 U3: Empty U4: Empty U5: 2532 The following jumpers must be set: C,E,D,G,Q,S,U,W,Y,AA This 2-chip combination is factory-standard for the following games: Fireball II, Flash Gordon U2: 2732 U3: Empty U4: Empty U5: 2732 The following jumpers must be set: C,E,F,P,R,T,V,X,Z,BB U2: Empty U3: Empty U4: 2532 U5: Empty The following jumpers must be set: C,E,D,G,Q,S,U,W,Y,AA This 1-chip configuration is factory-standard for the following games: Grand Slam, Rapid Fire U2: Empty U3: Empty U4: 2732 U5: Empty The following jumpers must be set: C,E,F,P,R,T,V,X,Z,BB U2: Empty U3: 2532 U4: Empty U5: 2532 The following jumpers must be set: C,E,D,G,Q,S,U,X,Y,AA This 2-chip combination is factory-standard for the following games: Midnight Marauders (rifle game) U2: Empty U3: 2732 U4: Empty U5: 2732 The following jumpers must be set: C,E,F,P,R,T,U,X,Z,BB U2: Empty U3: 2532 U4: 2532 U5: 2532 The following jumpers must be set: C,E,D,G,Q,S,U,W,Y,AA This 3-chip combination is factory-standard for the following games: Big Bat, Eight Ball Champ U2: Empty U3: 2732 U4: 2732 U5: 2732 The following jumpers must be set: C,E,F,P,R,T,V,X,Z,BB U2: 2532 U3: 2532 U4: 2532 U5: 2532 The following jumpers must be set: C,E,D,G,Q,S,U,W,Y,AA This 4-chip combination is factory-standard for the following games: Beat the Clock, Vector U2: 2732 U3: 2732 U4: 2732 U5: 2732 The following jumpers must be set: C,E,F,P,R,T,V,X,Z,BB |