Action Pinball Logo Bally Squawk & Talk Sound/Speech Board ROM Chip Jumper Settings

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Bally AS-2518-61 & AS-2518-61A Squawk & Talk Sound/Speech Board ROM Chip Jumper Settings
NOTICE: For some very important information, please read the Technical Article Notice and Disclaimer, found on our Technical Articles Index page before performing any of the work described below. The information given below assumes you have read the Notice and Disclaimer first.

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This article provides jumper settings required in order to run standard combinations of ROM/EPROM chips on your Bally Squawk & Talk sound board.

The following jumper settings must be made in order to use the specified types of ROM chips on the board in locations U2, U3, U4, and U5. Note that not all games will use ROM chips at all 4 locations (some may be unused). The jumper changes aren't too complicated, as long as you are careful, patient, and comfortable working with soldering tools and circuit boards in general. If you are not, then trust the work to someone who is competent- you may thank yourself later.


U2: Empty
U3: 2532
U4: 2532
U5: Empty

The following jumpers must be set: C,E,D,G,Q,S,U,W,Y,BB

This 2-chip combination is factory-standard for the following games: Black Pyramid


U2: Empty
U3: 2732
U4: 2732
U5: Empty

The following jumpers must be set: C,E,F,P,R,T,V,X,Y,BB


U2: Empty
U3: 2532
U4: 2532
U5: 2716

The following jumpers must be set: C,E,D,G,Q,S,U,W,Y,BB

This 3-chip combination is factory-standard for the following games: Centaur, Centaur II, Elektra, Medusa, Spectrum


U2: Empty
U3: 2732
U4: 2732
U5: 2716

The following jumpers must be set: C,E,F,P,R,T,V,X,Y,BB


U2: Empty
U3: 2532
U4: 2716
U5: 2532

The following jumpers must be set: C,E,D,G,Q,S,U,X,Y,AA

This 3-chip combination is factory-standard for the following games: Eight Ball Deluxe, Eight Ball Deluxe Limited Edition


U2: Empty
U3: 2732
U4: 2716
U5: 2732

The following jumpers must be set: C,E,F,P,R,T,U,X,Z,BB


U2: Empty
U3: Empty
U4: 2716
U5: 2532

The following jumpers must be set: C,E,D,G,Q,S,U,X,Y,AA

This 2-chip combination is factory-standard for the following games: Embryon


U2: Empty
U3: Empty
U4: 2716
U5: 2732

The following jumpers must be set: C,E,F,P,R,T,U,X,Z,BB


U2: Empty
U3: Empty
U4: 2532
U5: 2532

The following jumpers must be set: C,E,D,G,Q,S,U,W,Y,AA

This 2-chip combination is factory-standard for the following games: Fathom, Mr. & Mrs. Pac-Man


U2: Empty
U3: Empty
U4: 2732
U5: 2732

The following jumpers must be set: C,E,F,P,R,T,V,X,Z,BB


U2: 2532
U3: Empty
U4: Empty
U5: 2532

The following jumpers must be set: C,E,D,G,Q,S,U,W,Y,AA

This 2-chip combination is factory-standard for the following games: Fireball II, Flash Gordon


U2: 2732
U3: Empty
U4: Empty
U5: 2732

The following jumpers must be set: C,E,F,P,R,T,V,X,Z,BB


U2: Empty
U3: Empty
U4: 2532
U5: Empty

The following jumpers must be set: C,E,D,G,Q,S,U,W,Y,AA

This 1-chip configuration is factory-standard for the following games: Grand Slam, Rapid Fire


U2: Empty
U3: Empty
U4: 2732
U5: Empty

The following jumpers must be set: C,E,F,P,R,T,V,X,Z,BB


U2: Empty
U3: 2532
U4: Empty
U5: 2532

The following jumpers must be set: C,E,D,G,Q,S,U,X,Y,AA

This 2-chip combination is factory-standard for the following games: Midnight Marauders (rifle game)


U2: Empty
U3: 2732
U4: Empty
U5: 2732

The following jumpers must be set: C,E,F,P,R,T,U,X,Z,BB


U2: Empty
U3: 2532
U4: 2532
U5: 2532

The following jumpers must be set: C,E,D,G,Q,S,U,W,Y,AA

This 3-chip combination is factory-standard for the following games: Big Bat, Eight Ball Champ


U2: Empty
U3: 2732
U4: 2732
U5: 2732

The following jumpers must be set: C,E,F,P,R,T,V,X,Z,BB


U2: 2532
U3: 2532
U4: 2532
U5: 2532

The following jumpers must be set: C,E,D,G,Q,S,U,W,Y,AA

This 4-chip combination is factory-standard for the following games: Beat the Clock, Vector


U2: 2732
U3: 2732
U4: 2732
U5: 2732

The following jumpers must be set: C,E,F,P,R,T,V,X,Z,BB



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